No One Lives Forever 2: A Spy in H.A.R.M.' S Way Download. With the fun and hilarity of No One Lives Forever 2. No One Lives Forever, Soldier of Fortune 2. PCGamingWiki Community → Files → Game fixes → Official patches → No One Lives Forever 2: A Spy in H.A.R.M.' Download No One Lives Forever 2. Original sources: FilePlanet (,,, ), The Patches Scrolls () This is the No One Lives Forever 2: A Spy in H.A.R.M.' S Way v1.3 patch. It is the latest version available. The patch is available in the following languages: • English (EN) • French (FR) • German (DE) • Italian (IT) • Spanish (ES) Each file is ~28 MB in size. Here are the list of fixes: New Features: • Added Team Deathmatch and Doomsday MP modes. Please see the section of this labeled 'Multiplayer Modes' for more information. • Added ability for hosts to specify score values for tags, frags and other mode-specific actions. • Added FX to weapon respawn locations. • Added the Server name and IP to system menu when connected to a remote host. • Added the server name to client score screens. • Added the ability for hosts to restrict any weapon, ammo type or gear item from the game. • Added functionality to select custom mods and resources from the launcher. Gameplay Tweaks: • Added a 30 second countdown timer for multiplayer games with a time limit set. • Increased multiplayer headshot damage somewhat. • Increased the max deathmatch score limit to 100. • Increased the max deathmatch time limit to 60. • Lowered the splash damage radius of micromissiles somewhat. • Increased the damage and accuracy of the Gordon SMG. • Removed snowmobile radar icons from deathmatch to reduce radar clutter. • Fire bolts have been improved! They now cause mild splash damage and leave behind a residual flame that will burn anyone who walks through it. • Player bodies in co-op mode now fade to searchable backpacks. Bug Fixes: • Fixed a bug that would cause the game to crash when launching standalone server from within the game. • Fixed several memory leaks and crashes that were causing instability in dedicated servers and problems with load times in singleplayer. • Improved singleplayer quickload times by 33-50% (Depending on level). • Fixed the bug that was preventing the player from automatically un-holstering their weapon after dismounting a snowmobile. • Fixed a bug that was preventing minimum spec machines from performing well as dedicated servers. Bandwidth limitations still apply. • Fixed problems with camera rotation after slipping on a banana. • Coop: Players should no longer automatically fire their weapon after being revived if they were firing when they died. • Coop/Team modes: Added the ability to remove your revivable body (but the respawn timer remains) • Hats and other player model attachments should no longer appear before the player is actually in the game. • Electrical darts now properly display their FX when they hit a surface. • The T3 and custom bandwidth options for Internet servers now work correctly. Please see the updated serverreadme.txt in your main Nolf2 installation folder for details on setting custom bandwidth. • Fixed the bug where bananas would 'detonate' on bodies and backpacks. • Players already affected by non-lethal damage cannot be tagged again until 2 seconds after the effect wears off. • Characters should no longer have weird pitch angles when they slip on a banana or are sleeping. • Players under the influence of poison, fire and glue damage will animate normally if they fire a weapon. • Co-op: Players on snowmobiles when a game is saved will be standing next to them in loaded games.
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September 2018
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